Portada

POSSIBLE WORLDS IN VIDEO GAMES IBD

LULU.COM
11 / 2017
9781387386420
Inglés

Sinopsis

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

PVP
19,21